I love
books, movies, or shows that get me involved, that make me feel like I’m an
important part of the narrative, even though, logically, I’m not. Being able to
continue the story outside the text can often result in a more meaningful and
strong connection and experience with the book itself. I’ll be the first to admit that I’m not the
most clever when it comes to solving mysteries in anything (I tend to read “in
the moment”), so when I do figure
something out on my own or with only partial help from others, I feel pretty
accomplished. In “Lost in Time? Lost Fan Engagement with Temporal Play,” Lucy Bennett discusses how the creators of
the hit television show Lost inspire
this time of involvement in their audience through what she calls “forensic fandom”.
Lost is not the only show
to encourage its viewers to look closely and find clues to solve different
mysteries. Many shows, movies, and books ask their audiences to do the same
thing. With the rise of social media and
Internet forums, readers and viewers can connect even better with each other
and help each other uncover new and exciting facts that otherwise would have
been missed. J.J. Abrams’ novel S
takes this idea of forensic fandom to new levels, giving the readers literal
tools to use to solve the mysteries. In a smaller way, so does J.K. Rowling
throughout the Harry Potter series.
Of course,
Fans love
to get involved in what they love, and they especially love when creators
encourage that involvement. I recently contributed to a Kickstarter campaign to
fund the YouTube group Team Starkid so they can create a new show this summer
called Firebringer (fund here). While I do enjoy
that I will get rewards for donating, I also love that I get to be involved in
the creation process, albeit in a mainly monetary way. We were also given the
chance to raise money in certain time frames in order to unlock special rewards
for everyone, and again, I felt like part of a group working together to
accomplish a common goal. Even though this time of involvement is not what
Bennett is discussing, it is related because creators are giving the audience
(or potential audience) a role to play in the creation/production/literary
process. Team Starkid involved people at
the beginning. The creators for Lost involved its viewers after production.
As for the type of participation that Lost and S employ, Bennett
describes forensic fandom as a “mode of storytelling…that involves ‘research,
collaboration, analysis, and interpretation’” (299). Viewers must work together to collect as much
information as they can and make connections to each others’ findings and
actually go investigate outside sources in order to understand the clues. Then
they must analyze and interpret these clues and evidence into one cohesive
explanation that fits with the original text.
In fact, Bennett compares this type of engagement to the participation
found in video games, quoting Jones, who argues, “The writers seem to have
based the formal structure and narrative possibilities of the show itself on
video game conventions . . . in order to better create the kind of networked
community or fanbase usually associated with games–a potential audience ready
not just to watch but also ‘play’ Lost”
(Bennett 300). Video games naturally require active participation. Gamers must
use knowledge collected throughout the game to understand and decide where to
go next and how to solve the next level, platform, world, et cetera. Even
though readers are limited in how they can decide the story should progress or
how they get there (or the fact that they get there at all, which for me is
often quite the accomplishment), unless it’s a Choose-Your-Own-Adventure book, readers
can still actively look for clues, make connections to outside sources, and
feel as if they have a stronger connection to what they are reading.
It’s not surprising that the same
individual, J.J. Abrams, created Lost and
S. Abrams deeply recognizes how to
use narrative to make his audience think and explore. He understands what tricks
to use, what hints to leave that make his audience excited when they figure out
his clues, even if they discover them after the fact. Bennett writes, “This
forensic inspection of the show is therefore encouraged by the narrative
structure and form of the program, which is often littered with clues left by
the writers to puzzle and engage these detective-like fans” (229). Abrams is
very adept at leaving these clues for his audience:
However, as part of the learnt
familiarity for many rested in engagement with the program as a puzzle or game,
some fans used their forensic detection skills to work out the flashforward
before the revelation in the final scene, solving clues left by the writers.
For example, the make and model of the mobile phone used by Jack in the episode
was immediately discovered by a number of fans as dating from 2006, therefore
indicating that the episode was set in the future or present and not the past.
(Bennett 300)
Following that example from Lost, S is definitely also littered with
clues, written clues from two different narrators in the form of marginal
notes. Through these writings paired with the “actual” text itself, readers are
encouraged to use the “outside resources” that Abrams actually gives the reader
in the form of loose inserts between the pages of the book. He also gives the
readers literal physical tools to accomplish their sleuthing. In the very back
of the book is a wheel that the reader can use to try to find out coordinates
of various places and unravel other mysteries. I admit that I was completely
horrible at this “mission.” I could not figure out how to use the wheel on my
own. Reading the marginal notes allows the readers to feel as if we stumbled
upon this book on our own and are doing our own type of research to find out
what happens/happened to the two note-writers. The added inserts make us feel
more like detectives on a mission that we feel confident we will eventually
solve.
Rowling also sends her readers on
detective missions, although not as specifically and literally as Abrams does
in Lost and S. It seems as if every week, fans are coming up with new theories
and explanations supported by hard evidence from the text and from outside
research. To name a few: Trelawney, a (usually) hack divination professor, had
a great-grandmother named Cassandra. As many of us English majors know,
Cassandra was a seer during the Trojan War cursed with the ability to tell true
predictions that no one will believe…which ultimately happens with Trelawney,
as many of her predictions came true in ways no one really expected or noticed
until years after the books were published. Many people guessed before the last
book came out who R.A.B. was and what happened to the locket, due to their own
sleuthing through past books. Readers even investigated small details that didn’t
affect the plot in anyway but made for interesting discoveries, such as how a
few readers researched past full moons and found out that Remus Lupin’s last
Christmas at Hogwarts took place on a full moon, which meant he was a werewolf
for his last happy Christmas. Sirius Black, instead of getting ready to celebrate
his birthday (which we recently found out last year), instead was carted off to
Azkaban (wizard jail) for a crime he did not commit (we are really good at
finding the super depressing facts, apparently). Fans take it on themselves to
see the million genius little secrets Rowling added in that foreshadowed future
events or added to the narrative in small, almost unnoticeable ways. She would
put some small detail in the first book and carry it through so that it would
be revealed as important in the last book, and the investigative work that
provides for her fans is incredibly fulfilling, even if we are not necessarily
solving a puzzle in the conventional sense or how Bennett describes. No matter
what kind of investigation is set forth for us as readers or viewers, we enjoy
the opportunity to wrestle with the text and create our own connections.
I shared these links with Dr. Ames, but your post seems an appropriate location for them. As I was researching, I found two websites/blogs devoted to S. Who is Straka? https://whoisstraka.wordpress.com/category/who-is-straka/ (and the author of the site also maintains a Lost site/blog) and S. Files22 http://sfiles22.blogspot.com/ by a "bunch of J.J. Abrams/Bad Robots fans" that has been following the book before it was published (when the promo materials began to mysteriously appear). On the home page for S. Files22, they have documented a book giveaway that appears to be constructed by Doug Dorst in which he provided clues and people searched in real life for the books. While I mentioned on Katy's post that I enjoy reading books that require cognitive energy and I enjoyed S. especially for its creativity, I am not interested in devoting numerous hours of my time to deciphering the book and viewing it as a game.
ReplyDeleteKristie, I love that you point out "Viewers must work together to collect as much information as they can and make connections to each others’ findings and actually go investigate outside sources in order to understand the clues" because this is exactly how "S." works as a narrative in at least two different ways. Firstly, Jen and Eric are doing just that, often trumping one another on sources they can't find anything about or articles they can't find (and then providing them to the reader). Secondly comes from the readers of the novel being able to discuss different aspects of the novel (S.), including the meta-novel, and talk about different allusions, intertexts, notes about the commentary (or, perhaps, information hidden in the commentary by Dorst/Abrams). Bennett likens the "Lost" fandom's detective work to that of the video game community, which brings about the connection to "Alternate Reality Games, or ARGs, which exist as real-world games that exist in and around other games (often PC games); an example of this can be seen in the Halo franchise as well as the Portal 2 release (all of which can be found through a quick google search, well worth the read/adventure!)
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